![]() There are ten playable pilots to use in one- and two-player modes. All of the endings are wordy, introspective monologues written in second person, maintaining that somber feel. But the dark environments and electronic music do create a genuine atmosphere. The lore is largely buried away in the manual. One Must Fall: 2097 is a fighting game not a genre that commonly competes with heavy story. It mostly serves to justify giant robots pummeling each other, but it’s still not a common setting in video games. Japan has absorbed the United States, self-serving megacorporations rule the world, and mankind is forced to expand into space after depleting the Earth’s natural resources. The setting is obviously inspired by eighties dystopian sci-fi and cyberpunk such as Blade Runner or RoboCop. In order to test their machines and earn further publicity, the board sets up a robot fighting tournament with the Ganymede operations as the prize. The board of directors needs to select an executive to run the colonization of Ganymede, one of Jupiter’s moons. They specialize in the production of HARs Human-Assisted Robots, gigantic space construction robots that are controlled by a brain-computer interface. World Aeronautics and Robotics, cutely referred to as “WAR”, is the largest and most powerful corporation in the world the de facto ruler of the planet. It is a fighting game series for the PC to call its own a console-style game built with only the PC gamer in mind. But One Must Fall is something that could really only have come from that era of gaming history. It consists of three games with vastly different gameplay. Many PC developers attempted to make their own console-styled games, and though some succeeded, most felt like “me too” efforts that didn’t really stand up to console games they were inspired by. Of course, it was the consoles that received mainstream popularity. ![]() Console gaming and PC gaming had developed in parallel during the past decade consoles were inheriting arcade-style games while both developed their own genres. There’s plenty of content that doesn’t make its way to the PC and a lot of great console exclusives, but the biggest titles often hit as many platforms as possible, and the genres that have long flourished only on consoles now are easily found on the PC. In the modern era, dedicated video game consoles are no longer a necessity for avid gamers. ![]()
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